Gleichman comments on my post on alignment with More Good and Evil Confusion. There’s also other comments on his post, which try to delve further into the Good and Evil debate.
Here’s what I thought were interesting statements in Gleichman’s post:
I’m not sure I agree with the pursuit of power for power’s sake. The first problem I have is the meaning of “for power’s sake” – it’s hard to think of an example where this would apply. I think everybody in power has an agenda. Thus, I think it’s important to look at intents and consequences. Corruption, subjugation, plundering, war? I think we have to look at particular situations in the game before we can pass judgement on Good and Evil.
I also prefer to leave the judgement of intent and consequences up to my players. It’s more …

James,
I'm pleased to say that the voting members of Your Games Now have decided that they would like to have your products sold next to theirs and your company in our cooperative venture!


So, I’ve written about the first five of my favorite One Page Dungeon Contest entries. Here are the second five (in alphabetical order of the author names, not in order of preference).
Not all of these entries are real favorites of mine. I figured that if I were only going to pick the entries that I would really want to play, then I’d end up with a very narrow selection, where as I took the One Page Dungeon Contest to also stand for the incredible breadth of ideas out there. That’s why I picked several entries that I did not like that much, just because they seemed to be the best within their particular category. I guess I’m trying to force myself to be a bit more open minded, hehe. 
Anyway, enough talk. Let’s get to the actual material! All of these eventually ended up on my initial list of 20 nominations.
Spoilers!

The Gray Goblin Warrens by Christopher Brackett: The map for this entry is very beautiful. There was another, similar entry, The Foetid Pit Beneath the Abdandoned Shrine …
Okay, so Skip Williams finally admits he was one of the 13 year old kids who kept getting his character killed by Gary and Rob because he had his head up his ass.
Note the comment about "aribitrary and capricious GMs." Good GMs aren't, and neither Gary nor Rob ever were.
About 1974 there was a sudden influx of younger high school age kids into Gary's mostly-adult game. We are still seeing the aftereffects.
Also, I was Skip Williams' patrol leader in Boy Scouts too.
Ah, echo chamber or discussion group? Some people have been writing about the question of good and evil, recently. [1] [2] [3]
Here’s what I like when it comes to religion:
Here’s what I like when it comes to players:
I’m keeping the definition of good and evil muddied on purpose. All the …

Aus den KNIGHT OF THE DINNER TABLE Comics kennt man ja die penetrante Fixierung auf Würfel - die wohl in weltweit jeder Spielrunde (mal mehr und mal weniger) ausgeprägt ist...Today I had something happen that I had thought would happen in one of the first sessions. Having read about megadungeons, I put in a chute down to the deepmost level of my whole dungeon. I put it on level one. I kind of expected the players to find it and be spooked fairly early, but they just avoided it! It looked like a big well where the orcs on level one cast their refuse, but I literally said "they throw down everything they don't want or eat there". I thought that would make someone think they might want what they didn't. That way they never got hold of that magic weapon I put in there for them to be able to fight in incorporeal undead. They managed without, go figure. Today they found it, finally.
For that deep level of the dungeon, I decided to steal an idea from Dave Arneson. That's a good source for stealing ideas! You can read of some of the early adventures in Blackmoor here. So, at the bottom of the dungeon there should be a dragon, right? I placed one down there, and …
Yesterday, Mr. Raggi posted an interesting rant against the use of supernatural forces, especially those of ultimate Good and Evil, in roleplaying games. He's since then gathered his thoughts into a more coherent, abbreviated form. I can see where he's coming from, and while I was considering a rebuttal, my own thoughts are casting out a broader net. So this is less an argument against what James has written, and more thoughts inspired by his recent exploration of good and evil and their place in play.
Ant mega-colony takes over world
Argentine ants living in vast numbers across Europe, the US and Japan belong to the same inter-related colony, and will refuse to fight one another.
The colony may be the largest of its type ever known for any insect species, and could rival humans in the scale of its world domination.

On 2009-05-27 I ordered four Lulu products for $59.85. Knockspell 2 still hasn’t arrived.
I sent another email. I did not get any replies to my previous email. 
Unhappy.
Tags: RPG
Old School
publishing 

Mike says it all: “Having the opportunity to read the 112 entries taught me a lot about what I like and don’t like in an adventure, as well as gave me a few hints, pointers, and things to steal outright next time I’m behind the screen.” [1]
Here are some random thoughts on the subject. Since I want to link to the entries I talk about, I have to limit myself to entries that have been published by their authors. (If you want to publish yours but don’t know how, let me know and I’ll host it for you.)
So, let’s start at the beginning… Sorted by author name. 
Spoilers!

Megadungeon Of The Mad Archmage Gary-Stu – Level 5: Crypt by Adam Thornton: This entry got 5/6 votes. It was very popular. Why did I like it? My notes say it was gonzo, huge, had a vampirella, and something called the zombiecalypse. Looking at the PDF again, I can see what I liked about it: The top left corner (rooms 10-17) has an unholy church, an altar with gargoyles guarding gems, a vampirella called Carlotta, …
Lawrence Schick and I began this little private fanzine/newsletter in 1983, while we worked in the same office at Coleco. Just as a lark, and an outlet for our energies and a desire to maintain ties among the ex-TSR crew.
I sold my original two sets of this ("The CTHULHU CHRONICLE") in late 2007 to an avid TSR collector. There were 7 issues, if I recall correctly, published irregularly and only circulated among ex-TSR staff. Plenty of gossip and humor (?) and in-jokes, fully illustrated and wacky. We got contributions from other TSR alumni, including a few pages of hilarious sketches and jokes done by Paul Reiche and Erol Otus when they were …


Long-time readers of this blog will know I'm not a huge fan of the 1983 Frank Mentzer-edited version of Dungeons & Dragons, even though I retain a lot of fondness for the Companion Rules that are part of that series. The reasons for my dislike are partially esthetic and partially philosophical, but they're not really important right now, because I'm not actually going to talk about those boxed sets in this entry. Instead, I'm going to talk about their 1991 Aaron Allston-edited descendent, the Dungeons & Dragons Rules Cyclopedia.

Von den Plänen für die FeenCon habe ich ja schon berichtet, aber eine Woche später (am 18. und 19.7.) gibt es eine weitere kleine aber feine Con in Kaiserslautern.